GC’s Scoring System

Hearts? Rubies? Movie clappers?!

We like to use different icons* to help you visually differentiate between our separate scores for games. For the aspect scores (theme, luck, etc.), we collected icons that represent or fit in with the particular aspect. For our overall scores, we used icons that somehow connect to ourselves (so for Erik, rubies represent that he’s a ruby programmer).

But the icons are much less important than the scores themselves. Below you’ll find a guide on what each number translates to so that you can better understand each score.

Aspect Scores (0-5)

0: This aspect is entirely missing in this game. This means there’s no interaction (total solitaire), no luck (pure strategy), no theme (full abstract), etc. Note that a score of zero (or any low score) isn’t necessarily bad; it all depends on what you’re looking for in the game!

1: This aspect isn’t well represented in the game. The theme is tacked on, there’s some strategy but not much, the components are slightly better than printer paper, etc.

2: We’re starting to see this aspect get more face time. It’s better represented than a one, but may not be all that noticeable, or is only present some of the time. For example, there may be a luck aspect that influences the game in a nontrivial way, but there isn’t much dice rolling or card drawing in the game overall.

3: The aspect is definitely noticeable now. The aesthetics are pretty and you won’t cringe when you see them. It’s a heavier game – a little bit more so than medium weight, but not super heavy or long. The interaction is meaningful. And so on.

4: This aspect is well represented, and represented well! All the components are high quality and durable, the theme is interactive and deep, it’s a game with great value, etc.

5: The best of the aspect is at work here. We try to compare games to similar games of their style when determining “the best” (in our opinions, of course). So, a card game with high quality components can still score a five (best quality) even when, compared to a game dissimilar to itself such as a miniatures game, the components may look unimpressive. A five can also be a “bad” thing depending on what you’re looking for! If you want a totally strategic game, a game scoring a five in luck would be a terrible fit; likewise, if you wanted a zany, lucky game with little to no long-term strategy involved, a strategy score of five would probably be a disappointment.

Keep in mind what you’re looking for in games and the scoring will help you determine if you want to check out a game yourself. But remember, subjective as we may try to be, these will always be our opinions (which vary from each others’!). But that is what you came here for, right?

Overall Scores (0-10)

In order to promote consistency, we try to match these up as closely to the BGG descriptions as possible. Here are short descriptions of what those correspond to.

0: Terrible, terrible game. BGG doesn’t even go this low, so for something to score a zero is pretty pathetic. It makes us upset just to look at this game, much less play it. Its very memory pollutes our thoughts.

1: Terrible, but perhaps not mindmeltingly so. Still, we never want to play this game again. Ever. It’s questionable if this is even a game, or actually thinly veiled torture.

2: Annoying, irritating game. Please don’t make us play it. The times we played for the review were enough punishment.

3: Just a bad game. We might play it again, but we know it’s bad. Complaining guaranteed.

4: Boring or poorly designed (which makes it boring, look at that!). If it’s really your favorite game, we might play it with you if you coax us. But we’ll be bored.

5: Average game. Not exciting, but not horribly boring either. We’d rather play something else, but there are much worse ways to spend our time.

6: An okay game. Some aspects might even be fun and/or exciting. We probably have to be in the right mood, but we’ll play it every now and then.

7: A good game. Solid. Maybe not the best ever in every aspect, but definitely playable and provides a good time at that. We’ll probably play it whenever it’s out.

8: Very good game. Fun and hits the right spots. We might suggest it ourselves, and won’t ever turn down a game if it’s out.

9: Excellent, fun, well designed game. Always willing or want to play it.

10: Amazing game. Top of its class. Always willing to play it, and we expect this will never change. We probably want to play it right now.

*We’ve modified them a bit, but some icons were originally by Yusuke Kamiyamane. Licensed under a Creative Commons Attribution 3.0 License